![]() The spine project is on dropbox and export path is always different according where each developer checked out his project. the case is that we are more developers sharing Unity project via SVN. So when illustrator is done then we need to automatically call spine texture packer and automatically set the appropriate atlas size in unity. ![]() Then in unity just rescale the atlas like 0.01 * 1024/2048 so that it can be used with already done animations. For that we need to just call command line to pack these new high resolution images. Then we export from our illustrator higher resolution source images let say for 2048 displays. Please can you also do command line just for texture packing?įor example our character is in first round generated for 1024 resolution and completely animated in spine with (Skeletal, Frame, FFD) techniques. Sure that atlas needs to be scaled in unity so that we get the same size visual result but more dense image pixels for high resolution displays. we generate different sets of textures sizes for spine and need to pack them with spine texture packer so that we can use higher resolution atlas in unity. ![]() ![]() Hello, yes this feature is very much needed also here.
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